Frogotten Taxes

With peers from Breda University of Applied sciences we created this game at the Nordic Game Jam in Copenhagen.

Length

48 hours

Role

Gameplay Programmer

Tech

Unreal Engine 4, Perforce

Members

4 Visual Artists, 5 Designers & 2 Programmers

My responsibilities

  • Conceptualizing and prototyping
  • Developed the player
    • Researched what the best design would be
      • How to structure the player
        • One player with two input devices sending input
        • Two input receivers that call function into one player
        • Two different players the influence/restrain each other in a certain way
    • Build the design
  • Adding couch co-op support
    • Figuring out how to develop a local multiplayer game in UE4
  • Supported level loading
    • Helped designers build a tool to load in the levels from an external tool to create more levels
      • Helped with converting data from what Tiled outputs to something UE4 uses
      • Helped with getting the editor to work using 2d arrays.
      • Saving and loading the 2d array into memory
  • Problem Solving!

We used Perforce for source control.