Frogotten Taxes
With peers from Breda University of Applied sciences we created this game at the Nordic Game Jam in Copenhagen.
Length
48 hours
Role
Gameplay Programmer
Tech
Unreal Engine 4, Perforce
Members
4 Visual Artists, 5 Designers & 2 Programmers
My responsibilities
- Conceptualizing and prototyping
- Developed the player
- Researched what the best design would be
- How to structure the player
- One player with two input devices sending input
- Two input receivers that call function into one player
- Two different players the influence/restrain each other in a certain way
- How to structure the player
- Build the design
- Researched what the best design would be
- Adding couch co-op support
- Figuring out how to develop a local multiplayer game in UE4
- Supported level loading
- Helped designers build a tool to load in the levels from an external tool to create more levels
- Helped with converting data from what Tiled outputs to something UE4 uses
- Helped with getting the editor to work using 2d arrays.
- Saving and loading the 2d array into memory
- Helped designers build a tool to load in the levels from an external tool to create more levels
- Problem Solving!
We used Perforce for source control.